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If conditions are not met, Motion Media reserves the right to refuse the return or to charge a restocking fee of up to 25%. If payment was made by check, please allow 10 business days for a refund check to be issued. Please allow 7-10 days for a credit to appear on your credit card statement. If payment was made by credit card, once we receive the product we will credit your account. Refunds on returned items will be issued in the same payment form as tendered at the time of purchase.
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If, for whatever reason, you are dissatisfied with your purchase, you may return it to Motion Media within 30 days. Claims for missing items or items damaged in transit must be received within three business days of receipt of merchandise. Platform-Independent RealFlow | Maya is available for Autodesk Maya® 20 (Windows, Linux, macOS).Īt Motion Media, our goal is to ensure your complete satisfaction with your purchase.Query your particles information for unlimited possibilities. MEL and Python RealFlow commands are exposed for scripting.You can use the object texture to emit particles, customize properties like its friction or generate new textures where particles leave wet marks on an object's surface. Objects and Textures Objects and textures work both ways in RealFlow | Maya.But you can also use liquid, viscous, viscoelastic or granular particles to deform and move objects - and to explore new creative worlds with abstract shapes. Skinning Tool This smart tool transfers position and velocity information from rigid and elastic material particles to objects to make them behave like rigid or elastic bodies.This feature does certainly not sound very spectular, but initial states are definitely on of the biggest time savers in RealFlow | Maya. Initial States Initial states can be created from arbitrary simulation frames and used as a starting point for a new simulation pass.All this - and many more - is right at your finger tips with RealFlow | Maya. Impressive crown splashes, entwined spline emitters, swirling splashes, and thin sheets of fluids moving in slow-motion. Creative Tools Creativity and control.Typical examples are gravity, attraction or wind. Many daemons can be controlled and limited with completely customizable falloffs to shape their behaviour and scope. Forces and Falloffs Forces are a key element in RealFlow | Maya and they are introduced through a wide variety of daemons.You can use objects as obstacles and containers, let animated bodies collide with fluids to create impressive splashes, and control the interaction through a wide range of physical properties such as friction, stickiness or bounciness. RealFlow | Maya works with all of Maya's internal object types including NURBS. Accurate Particle-Object Interaction Objects are essential and RealFlow puts a strong focus on particle-object interaction.Support for nParticles and even MEL included. Turn objects into obstacles and emitters, render complex meshes or create particles from complex splines.
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Everything is based on an Alembic pipeline directly inside Maya®. Seamless Integration Are you tired of using exchange tools? With RealFlow | Maya, connectivity plugins are a thing of the past.And weight maps allow for the creation of colourful mixing effects. RealFlow | Maya meshes also store data like age or velocity for a perfect render experience. Ultra-fast OPENVDB Mesh EngineĪn artist-friendly interface, fast and effective filters, and RealFlow's advanced meshing technology let you create and fine-tune millions of polygons in seconds.
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With CUDA and OpenCL you are free to explore different technologies and protect your hardware investment. Unleash your ideas with more turnarounds in less time! And the best thing is that you are not tied to a certain platform. You won't believe how fast fluid simulations can be with RealFlow | Maya. The entire range of fluids and materials is GPU-accelerated. Your creativity is the limit! GPU-Powered Simulations Sand can be washed away by water, rigid bodies are trapped in heavy snow, cream floats on top of coffee. Most of these different types of substances are able to interact. RealFlow | Maya is not just liquids, but also granulars, viscous, viscoelastic, rigid, and elastic materials. Ready-to-use force daemons, GPU-powered fluids and materials, and a fast OpenVDB mesher make it easy to achieve the perfect simulation. You only need a few clicks to get RealFlow | Maya running. Intuitive Workflow for a Great Simulation Experience Achieve high-end GPU-accelerated simulations from inside the Maya® interface. Now it is faster and easier to simulate granulars, viscous, viscoelastic, rigid, and elastic materials with an even easier and faster workflow. Next Limit RealFlow | Maya gives you the best in fluid simulation and more, directly inside Autodesk Maya®.
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